What is Project xCloud? Microsoft has been working for past several years to make a Gaming streaming service. If you already know what Netflix is to movies and TV shows, the same goes for xCloud for games.

We currently play games on our PCs, gaming consoles or mobile devices. But before you can actually play a game, you either purchase a game on a disc, or download the game to your console/PC whatever. The problem with downloading is, games have become gigantic over the years. A game like Master Chief Collections on Xbox One is over 50gigs.

On the other hand, Sony’s PlayStation has defeated not only this generation of consoles, but also the last one with a ratio of 2:1.

Microsoft, now a Cloud company more than anything, has got massive Data Centers across the globe. Leverging Microsoft Azure’s power and scalability, it is taking its gaming to the next level, to the cloud.

Expected sometime later this year, xCloud (codename) is expected to go public. It is not clear but it only makes sense that they take the entire current Xbox One collection of games to the cloud as well.

What this means for the consumer? The biggest advantage to the consumer is they no longer need an expensive gaming PC, or a console. xCloud is expected to work on a thin client application that will install on your whatever device, with an internet connection, and you are ready to play.

Game stream to a mobile device via xCloud

Well, what you require is a very good and reliable internet connection which maybe a problem in many of the countries. Internet connection and availability in Kenya has significantly improved overtime, however it is still expensive for unlimited bandwidth.

Live Demo of game running via xCloud

Microsoft’s VP Gaming Cloud – Kareem, recently wrote in a blog post, that at launch it will be available in North America, Asia and Europe.

Kareem says,

Our vision for Xbox is that you can play the games you want, with the people you want, on the devices you want. Project xCloud brings us closer to fully realizing that vision.

The power of Project xCloud – the seamless compatibility for developers and the new places to play for gamers – comes from Azure datacenters spanning the globe, with hardware that shares a common set of components with our Xbox consoles. We’ve already deployed our custom Project xCloud blades to datacenters across 13 Azure regions with an initial emphasis on proximity to key game development centers in North America, Asia and Europe. Leading global development teams such as Capcom and Paradox Interactive now have the ability to easily test their games directly from Project xCloud without having to port to a new platform. This is just the beginning of our buildout, with our ultimate goal of supporting gamers in Azure regions around the world.

Today you can play three generations of amazing games on Xbox One. That means that Project xCloud has the technical capability to stream more than 3,500 games, without any changes or modifications required by a developer. In other words, developers will be able to dramatically scale their existing games across devices, with no additional development, no additional code base maintenance and no separate updates. When a developer updates the Xbox One version of their title, those updates will also apply to all versions available on Project xCloud without any additional work.

There are currently more than 1,900 games in development for Xbox One, all of which could run on Project xCloud. Developers creating those games continue working normally – building with the tools they have – while we do the work to make their games accessible to the broadest set of players possible.

We currently don’t know how Microsoft plans to charge for this service. But it most likely is going to be per month subscription model.

There are exciting times coming ahead for Gamers. This year’s E3 will be interesting as Microsoft will reveal more information on Xbox One next generation console, new game titles and Project xCloud.

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